﻿using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;

namespace Sega_Dama_3D
{
    class Menu : SceneBase
    {
        Objeto2D fundo;

        public override void start()
        {
            /*fundo = new Objeto2D(Game1.instance.Content.Load<Texture2D>("play"));
            fundo.posicao.X = 400;
            fundo.posicao.Y = 300;
            fundo2 = new Objeto2D(Game1.instance.Content.Load<Texture2D>("option"));
            fundo2.posicao.X = 400;
            fundo2.posicao.Y = 350;
            fundo3 = new Objeto2D(Game1.instance.Content.Load<Texture2D>("credit"));
            fundo3.posicao.X = 400;
            fundo3.posicao.Y = 400;*/
            


        }


        public override void draw(SpriteBatch spriteBatch)
        {

            /*fundo.Draw(spriteBatch);
            fundo2.Draw(spriteBatch);
            fundo3.Draw(spriteBatch);*/
        }


        public override void update()
        {
            /*if (Keyboard.GetState().IsKeyDown(Keys.Enter))
            {
                SceneManager.setScene(new Estagio1());
            }*/
        }


        public override void terminate()
        {

        }

    }
}
